![]() This means that, using the game's rounding, we will deal 24.19 damage for Crowstorm as an Archmage. Spell Damage = Spell Damage Modifier * Base IntelligenceĪssuming our values above, let's play as an Archmage casting Crow Storm. After completing the game the first time, Elpis, Bearer of Hope will appear next to Charon. you wouldn't want a large area of effect spell to have massive damage per shot, and vice versa). New Game Plus (NG+), known as The Threads of Fate in-game, is a feature allowing repeat playthroughs of the game while retaining all experience and upgrades. The Spell Damage Modifier changes the damage dealt on a per-spell basis, making some spells more or less powerful dependent on their function (e.g. This value determines the effect our class has on our base intelligence.įor example, if we have an archmage, the calculation would be thus (using our base calculation above): Intelligence = Class Intelligence Modifier + Base Intelligence) This set buffs up your HP and Armor significantly, making it possible for you to endure some punishment and still come out seemingly without a scratch. Meaning our base intelligence for other calculations would be 31. Royal Armor Set The Stats Sword: +60 damage. Armor will give +167 attack, +56 healing to this. Gloves will give +40 attack, +13 healing to this character, +1 attack speed. There are three calculations that must be done for this value.īase Intelligence = 25 + (Magic Damage Upgrade * 2) + Equipmentįor example, if we had a mage that had a 3 magic upgrade and no equipment value, our base intelligence would be: Set Bonus is +50 health regeneration rate, +10 damage resistance. Intelligence dictates the effectiveness of attacks that use mana. Given our above equation, the Knight modifier of "1" would give us the same result. This modifier alters the above equation with specific variables. Let's assume he has a weapon modifier of +1 strength, and an upgrade of +.50 strength. There are two strength/damage modifiers, the Base Damage Modifier and the Class Damage Modifier.īase Damage Modifier Base Strength Formulaīase Strength = 25 + (Attack Upgrade * 2) + EquipmentĪs an example, let's take the Knight, who has a base strength of 1. Strength, also known as Damage when speaking to the Blacksmith, dictates how much damage one deals against enemies. Your received damage (rounded by the game's rules) would be 45. When we plug in our values to the initial formula, we get: Received Damage = Enemy Base Damage * Received Damage ModifierĪs an example, let's assume the enemy you are fighting has a base damage of 50, and you have an armor rating of 20. ![]() Each increase in Armor reduces the amount of damage that is received by the player. Armor dictates how much damage one can withstand. ![]()
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